The Durovis Dive Headset
Aimed at next gen gaming for smartphones, the Durovis Dive comes to gamers from the Muenster-based start-up, Shoogee. Opened to the public in May of 2013, the Dive is quickly turning phones into much more than fancy handheld gaming devices and is giving new meaning to the term virtual reality.
What is the Durovis Dive?
In its most basic form, the Dive is a hands-free smartphone holder that then straps to your face like a pair of goggles. It is made of flexible nylon, designed to be lightweight and is comfortable. Because it merely requires a smartphone, it is affordable, costing only $57 for US customers.
How Does the Durovis Dive Work?
To use, simply insert the smartphone, choose the application you want to use and then adjust the lenses for the best focus. These lenses allow short-sighted individuals with over 9 diopters to enjoy the experience. It is built to provide users with an opening at the bottom to keep visual orientation grounded and prevent nausea entirely. The tracking technology displays low-latency quality picture to add to its immersive experience. One of the best features is its compatibility with most smartphones so long as they have a gyroscope, accelerometer, and display no larger than 5 inches. The website even comes with a useful table that tells you immediately if your phone would work with the product.
At the moment, there is an impressive selection of games available that can be enjoyed with or without the use of a controller. From a list of horror games to roller-coaster simulators and racing games, most genres are covered in their most basic sense with the most basic graphics. There are even movie theater apps that allow for the display of movies on a head mounted display. While this can seem to limit to gamers, it shows promise that as the technology develops, so too will the applications. Also, creator Stefan Welker has allowed open source access to all developers as a means to grow the product as a community. This means you should expect to see the apps available grow exponentially as developers figure out how to build for such a device.
Unfortunately, the biggest downfall is its limited battery capabilities. The product certainly has enough power for one 3-D movie, but extensive gaming sessions are impossible as the charge lasts only two to four hours. Though it is no Oculus Rift, it is a step in the right direction.
But the fact that I find worrying myself is the repercussions that these types of systems may have to the world. It may disconnect the human race from the real world; people will have better lives in the virtual reality headset world then they would be in real life. It may become an addiction whereas people will want to stay plugged in all day so that they can escape the stresses and strains of the real world. They may forget to eat, drink and sleep and overall it may turn out to be a horrible fate.
A great idea that would need to have more thought placed into it, the games world is changing both offline and online, and we should do our best to keep up with it all.